Eleint 19

Eleint 18, 1369 Year of the Gauntlet Eleint 20, 1369

Eleint 19, 1369:

    The party immediately appears in an underground chamber (50'x50')
    on a stone bridge 40' above a bubbling smelly mud surface.  There
    are passages leaving the chamber from either end of the bridge and
    a ladder set in the wall.  The ceiling is too far overhead to
    spot.  They exit the chamber to the east, Dexter spends 3 Faerie
    Fire spells on the bridge and they walk back on.  They are
    returned to the Nesme' bridge, where the original Faerie Fire has
    gone out (prematurely).

    Deciding that as long as the door swings both ways, it's safe to
    explore, the party immediately asks Darius to cast Faerie Fire on
    the Nesme' bridge again and reappears in the underground chamber.

    Henkles speculates to the party about how to get to the surface
    and his magic spiked ball becomes a bouncing guide.
    Narthandarkanas reports that it now has a magical guide power that
    it did not have before.  The party decides to follow it.  Although
    the GM neglects to mention it, blue-green sparks run up and down
    the chain as it bounces, making it easier to spot at a distance.

    The party spends the next 7 1/2 hours following a clanging,
    bouncing, sparkling spiked ball & chain.  Along the way they kill
    6 stirges, 5 giant centipedes, 3 goblins, and 12 orcs.  They
    collect 3 heavy crossbows, 11 bolts, 12 slow-poisoned scimitars,
    12 slow-poisoned shortswords, 4 short bows, 50 sheaf arrows, 2
    magic sheaf arrows (cast a spell on impact), 143cp, 140sp, 41gp, a
    +2 shield, a brass ring and 7 clay pots that they believe contain
    oil.  They spend most of their time moving the wagon and mules up
    and down 45 degree stairways.  At the end of this time, they are
    at the base of a steeper (55 degree) stairway that stretches up
    into the darkness.
        1720xp to the party for assorted critters

    Leaving the wagon behind, the party went up the stairs to see
    where they went, following the bouncing ball.  About 100 feet up
    the stairway the ball bounced over a log that had been wedged
    across the stairway to block it and continued bouncing up.  As the
    party aproached it, the log revealed itself to be a roper, which
    grabbed most of the front half of the party and started taking
    large bites out of the small thief.  The party managed to kill it
    and not quite lose Stewart.  Not too many people fell backwards
    down the stairs.  In the roper's gizzard, the party found 22pp and
    what turned out to be a 50gp moonstone.  Afterwards, many healing
    spells where used.  Stewart used the Cure Minor Wounds ability of
    his shield.
        7000xp to the party for the roper

    At the top of the stairs, the ball stopped bouncing in in a small
    cluttered room filled with old crates, barrels and refuse.  There
    was some indication of movement, so the party tossed a turkey into
    the room.  There was some noise and then silence.  Maanamere and
    Narthandarkanas crept cautiously up the stairs until they could
    see the floor of the room, where they found a dead turkey.
    Eventually they determined that there were rats hiding in the
    garbage in the room.  Narthan noticed that the ball and chain had
    returned to its "just a magic weapon" state.

    There was a trap door in the ceiling of this room.  Stewart's
    climbing frame was set up under it and Steve listened at it and
    heard noises of a city.  He tried to open it, but didn't have the
    leverage on the frame.  He did chip through the rotten wood enough
    to know that there was a pile of barrels sitting on the top of the
    trap door.

    The party decided to bring up the wagon to stand on and began
    clearing space in the middle of the room.  This panicked the rats
    and they attacked.  The fight was pretty one sided, but Cassie did
    get bitten once.
        84xp exterminator fee to party

    Once the wagon was in place and some crates stacked on it, the
    fighters heaved until they lifted the trap door and barrels.  This
    caused a lot of racket and some damage to a drunk sleeping nearby.
    The party emerged into an alley behind The Blushing Nymph in
    Waterdeep.  They managed to convince the tavern owner to go back
    to sleep without looking out the window and healed the drunk.
    Unfortunately, while they were getting the wagon, mules and bear
    out, several local youths saw them and heard the bear.  They ran
    off and told the watch that there was a monster coming out of
    Undermountain.  Dexter got the bear hidden under a blanket in the
    wagon, and the others got the barrels stacked, before the watch
    arrived, but it was still pretty obvious to the captain what had
    happened.  He made it clear that he didn't want to see the party
    near this alley again and set guards to watch and examine the room
    below the trap door.

    Darius led the party to the D&D brewery in South Ward, which was
    run by his half-uncle Darill, a half-orc who clearly had some
    adventuring experience.  Darill agreed to let the party leave the
    bear and the wagon in the warehouse behind the brewery.  The party
    gave him a hand-keg of hard cider as a thank-you gift.

    The party needed rest, so Darius then ecorted evryone to The House
    of Good Spirits, the headquarters of the Vintners', Distillers'
    and Brewers' Guild.  The House of Good Spirits has the atmosphere
    of a brewery, costs 2gp/bed/night, features "the best and cheapest
    selection of liqueurs and strong drink in the entire City of
    Splendors", and each room comes with all the ale you want for
    free.  The party adapted well to their new surroundings.

    As Dexter is an alcoholic, Darius led him away from the House of
    Good Spirits.  They spent most of the day (and 40gp each) enjoying
    the services of Mother Tathlorn's House of Pleasure and Healing.In
    the late afternoon, Darius collected Dexter and informed him that
    he had got them a room.  This turned out to be the Imperial Suite
    on the top floor of the Gentle Rest, overlooking most of the city
    from Trades Ward (at a cost of 12gp/night).  After seeing the
    room, Dexter diverted briefly to the D&D Brewery, to spend some
    time grooming his bear.  Darius, in the mean time, arranged for an
    elaborate (5gp) dinner in the suite for the entire party.  They
    spent the evening relaxing and making plans for the week.



Eleint 18, 1369 Year of the Gauntlet Eleint 20, 1369


Go Home