Marpenoth 24
Marpenoth 24, 1369:
The party engaged in the usual post-adventure activities: getting
gems and art objects appraised, casting detect magic on the hoard,
examining books and scrolls with read languages, counting cash,
and drinking heavilly. They had the following:
18cp, 431sp, 16ep, 616gp, 15 toals, 100pp, 3 Harbor Moons, 10mp,
39 gems or semiprecious stones:
4 7gp moss agate,
8 5gp bloodstones,
1 10gp malachite,
2 9gp obsidians,
2 40gp jet,
2 50gp carnelians,
5 pieces of smokey quartz worth 35gp, 50gp, 2x60gp, and 85gp
1 90gp garnet,
5 pieces of amber worth 75gp, 90gp, 2x100gp, and 120gp,
2 140gp star rose quartz,
1 100gp amethyst,
5 pieces of serpentine worth 45gp, 75gp, 115gp, 260gp and 500gp
1 600gp violet garnet,
2 large opal earings, worth 300gp ea or 750gp together,
A plain, unlocked, ivory coffer worth 3gp,
A rosewood coffer with ebony inlay in a geometric pattern, poison
needle trap in the lock, worth 200gp (100 w/o key),
A tapestry depicting a three way ocean battle between pirates and
ships from Lantan and the Northern Moonshaes, 10'x16', 125lbs,
worth 650gp,
A tapestry depicting a barbarian market with what looks like Mount
Waterdeep in the background, but no sign of the city, 10'x16',
125lbs, badly damaged, worth 65gp,
Six drow women's outfits (see Marpenoth 23),
A black silk tablecloth with a spiders and spiderwebs decoration
worth 25gp,
A basic reference work on mushroom-based poisons in drovish,
A spellbook, annotated in drovish, containing the following
spells:
Chill Touch Color Spray
Detect Magic Hold Portal
Identify Immunity To Adherence *
Magic Missile Read Magic
Spider Climb Spidereyes *
Wall of Fog Blindness
Darkness, 15' Radius Detect Good
Forget Invisibility
Knock
* Rare or unique spell
A ledger, in drovish, detailing the pay due to all the drow
"establishing Selvatarm's outpost". The ledger indicates that as
of the week of Marpenoth 20, there were apparently 35 basic
soldiers, a 7-person "honor guard" (curiously, all of the honor
guard have what appear to be male names), and 3 additional
individuals who are only listed by name (all probably male) and
were drawing greater pay. The ledger goes back 4 months, and
carries information forward from a previous ledger, the whereabouts
of which are unknown.
A second drovish spellbook, containing all of the spells listed
above and the following:
Magic Mouth Stinking Cloud
Wizard Lock Dark Wings *
Dispel Magic Hold Person
Lightning Bolt
Several sackfuls of basic wizard's laboratory equipment,
The following objects that radiate magic:
5 Scrolls, three from the ivory coffer, two from the
rosewood one, the party identified them as:
Cleric 3) Cure Disease
Cleric 6) Heal
Cleric 7) Resurrection
Faded - not read soon enough
Protection from Posession
3 potions (from lab),
A clear, circular sheet of polished crystal, about the size of
a saucer,
A right-hand glove/gauntlet woven from metallic fibers
A dagger, +2, +0 vs. mages, -3 vs. enchanters, which Cassie is
currently safeguarding. The party had it appraised at 1250gp.
Steve looked through the lab equipment and found a jar of owl
feathers steeping in wine, which will reduce the material
component cost of the party's next 12 identfy spells to a flat
100gp.
Narthan found a buyer for the drow clothes - Welvreene Thalmit,
the proprietress of the Crawling Spider, buys them for 25gp.
150xp to Steve and 50xp to Narthan for clever questions that made
an unexpected difference.
The party decided to give the tablecloth to Mrs. A., who said it
was very nice, but used it for a table in Fair Winds.
Steve cast identify (6th level):
1. The first potion is Heroism.
2. Failed roll for crystal disc
Pre-3. Glove resizes to fit its wearer comfortably.
3. Glove allows the wearer handle sharp objects or pass it
through flame and heat without damage to the wearer's
hand.
4. Glove allows the wearer handle sharp objects or pass it
through flame and heat without damage to the wearer's
hand.
5. When desired by the wearer, the glove can cause the
dweomers of enchanted items to give off a glow, with
brightness corresponding to the strength of the wearer,
when the glove touches the item.
6. The second potion is Delusion masquerading as
invisibility.
Darius then cast identify (5th level, but casting as 7th):
1. Glove will glow w/soft yellow radiance apon cmd while worn
by living
2. Glove - no more to learn
3. Disc - charged item (very few charges) that allows user to
read magical writings through it, which means
non-spelcasters could identify contents of a scroll
4. Disc - allows infallible casting or copying of high-level
spells for caster of appropriate class but low level,
reduces failure chance for thieves
5. Disc - can be used to study unfamiliar spell, giving 15%
learn bonus
6. Disc - failed
7. Third Potion - failed
Henkles kept one drow short sword and one drow pistol crossbow for
his personal weapons collection.
Darius contacted Lord Melfew about selling him the 3 rare spells
and Serpentil's Books and Folios for an offer for the spell books.
An agent of Lord Melfew offered the party two Harbor Moons each
for copies of Immunity To Adherence, Spidereyes and Dark Wings.
Jannaxil Serpentil offered Darius 1500gp for the lower level spell
book and 2000gp for the higher level one. The party sold him the
lower one.
Treasure was then divided as follows with the remainder going into
party loot:
Dexter, Henkles, Jan (MJ) and Stewart:
1056gp each
Cassie:
Dagger, +2, +0 vs. mages, -3 vs. enchanters, appraised at 1250gp,
(194gp) owed to party
Darius:
5 pieces of serpentine worth 45gp, 75gp, 115gp, 260gp and 500gp,
61gp
Maanamere:
8 5gp bloodstones,
A tapestry depicting a three way ocean battle between pirates
and ships from Lantan and the Northern Moonshaes, 10'x16',
125lbs, worth 650gp,
2 large opal earings, worth 750gp together,
(384gp) owed to party
Narthan:
1 90gp garnet,
2 140gp star rose quartz,
1 100gp amethyst,
The rosewood coffer with ebony inlay in a geometric pattern,
poison needle trap in the lock, worth 200gp with key, but key
is missing and will cost 100gp to replace,
486gp
Steve:
5 pieces of smokey quartz worth 35gp, 50gp, 2x60gp, and 85gp
5 pieces of amber worth 75gp, 90gp, 2x100gp, and 120gp,
281gp
Narthan found a locksmith and commisioned her to make a key for
his rosewood coffer. He paid off 1050gp of his debt to the party
treasury for his shield.
Cassie paid her remaining 194gp debt to the party treasury from
her existing funds.
The metal glove, henceforth refered to as the Glim Gauntlet, was
kept as a party item and given to Cassie to carry. The Heroism
potion was also kept as a party item and given to Henkles, the
one person in the party who can't use it, to carry. The
scrolls and disc were stored in the strongbox.