New or Fixed Priest Spells in Our Campaign
Current Versions of Broken Spells That Are Being Fixed
Orison
(Various schools)
Sphere: All, but see below
Level: 1
Range: 10 yds.
Components: V, S
Duration: Special
Casting Time: 4
Area of Effect: Varies
Saving Throw: Varies
Subtlety: +3
Knockdown: None
Sensory: Small visual/audio
Critical: None
The most humble of priestly spells is the orison, a brief prayer or
invocation of a minor nature. Typically, priests learn a number of
orisons as acolytes or students in order to hone their spellcasting
skills and emphasize concepts, ideals, or phrases of particular
importance to the faith. Because an orisons is not even on par with
other 1st-level magic, a priest memorizes a number of individual
orisons equal to three +1 per level (up to a maximum of nine) when he
devotes a 1st-level spell slot to orison. In other words, a 1st-level
priest can memorize four orisons for one 1st-level spell slot, a
2nd-level priest can memorize five, and so on.
Unlike Cantrip (which is not found in the AFAL campaign
anyway), an orison must have a specific effect, which must be chosen
when the orison is memorized. Regardless of the prayer chosen, the
orison's duration is never more than one round per level. The orisons
that a particular priest can cast depend on the spheres available to
that priest, so, for example, a druid can cast orisons in the plant
and animal spheres, but not one from the necromantic or sun sphere.
Known orisons include the following:
- Alleviate (Healing):
- A single creature suffering from nausea or pain is relieved of
its discomfort. Magically induced nausea or pain is only alleviated
if the victim passes a saving throw vs. spell with a -2
penalty.
- Buddy (Guardian):
- Caster feels a tugging on his/her left earlobe whenever
someone/thing approaches caster from behind for orisons duration.
Any living or animated creature on casters left shoulder negates
this orison.
- Calm (Charm/Animal):
- A single person (Charm sphere version) or creature (Animal
shere) that has been startled or frightened is soothed. Victims
suffering from magical fear may attempt a save vs. spell with a -2
penalty to calm themselves.
- Clarity (All):
- For the duration of the orison, the priest's speech is clear and
free of impediment - useful for readings from sacred texts and other
such rites. Magical conditions such as confuse languages cannot be
overcome by this orison.
- Consensus Result (Law):
- Person touched makes a roll in the next round 3 times. Median
is taken as the result (i.e. (1,3,8) = 3, (1,6,14) = 6, (1,9,16) =
9, etc.). What this means.
- Courage (Combat):
- The priest gains a +1 bonus to his next attack roll, as long as
the attack is made within the spell's duration.
- Cup (Creation):
- Priest calls into being a plain tin cup which lasts for orisons
duration. At higher levels priest may instead create a bowl (2nd),
bucket (5th), washbasin (8th), or bathtub (12th).
- Extreme Result (Chaos):
- Person touched makes a roll in the next round 3 times. Greatest
outlier is taken as the result (i.e. (1,3,8) = 8, (1,6,14) = 14,
(1,9,16) = 1, etc.). If equal difference between numbers (2,9,16),
roll is chosen randomly from max and min roll. What this means.
- Fertilize (Plant):
- Cause up to 1 man-sized or smaller plant per level or a single
larger one to grow more healthy for a day. Regular treatment with
this orison can result in remarkably beautiful flowers, award
winning vegetables, trees of maximum possible height, etc.
- Glow (Sun):
- Causes a nonliving object held by priest to glow with dim light
(roughly candlelight, sufficient for reading) for orisons
duration.
- Guidance (Thought):
- The priest gains a +1 bonus to a Wisdom or Intelligence check to
determine the right course of action in a moral dilemma or
puzzle.
- Healing (Healing):
- By his touch, the priest may heal a creature of 1 point of
damage.
- Line in the Sand (Wards):
- Caster draws a line in the sand/soil or chalks one on a hard
floor (max 1'/level). Whenever line is crossed wihin spells
duration, caster will know.
- Magic sense (Divination):
- If there is a persistent spell effect or magical item within 10
yards, the priest feels a recognizable tingle or sensation of some
kind. He has no way to determine what item or spell may have caused
the reaction.
- Memory (Thought):
- Any item the priest commits to memory during the spell duration
is more completely and permanently learned; he gains a +2 bonus to
any checks to recall the exact appearance, wording, or meaning of an
item, text, or message.
- Pest (Summoning):
- Calls forth a buzzing, semi-solid, fly-like spirit that flies at
speed 8 (MC C) and can be made to buzz in an opponents ear. Targets
making attacks must save vs. spells at +2 or suffer a -2 penalty to
hit that round, spellcasters must save at +1 for each even point of
INT or WIS above 9 (10=+1, 12=+2, etc.) each round to avoid spell
failure.
- Pinch (Elemental):
- Create a small flame or a number of droplets of water, small
pebbles, or CCs of air equal to half the priests level, rounded up.
Flame lasts one round unless created on a dry, easily ignited
material. These materials can be used as spell components.
- Preserve (Necromantic):
- Flowers or other cut plants treated with this orison and kept in
water will stay fresh twice as long, although they will not survive
or grow new roots, even if they otherwise might have.
- Repair Shoe (Travellers):
- Functions as the Wizard spell mending on shoes worn by person or
mount touched.
- Resistance to magic (Protection):
- The caster gains a +1 bonus to his next saving throw against
magic of any type, as long as it occurs during the orison's
duration.
- Resistance to poison (Protection):
- The priest gains a +1 bonus to his next saving throw vs. poison,
as long as it occurs during the orison's duration.
- Sense Commitment (War):
- Sense if a group of enemies has standard moralle for that
creature type of if it is being modified up or down by some
factor.
- Sense Gate (Astral):
- Allows priest to determine if a specific object or portal is
currently an active gate to a specific outer or astral plane named
by the priest. Above 8th level, priest may generalize to "The
Abyss" instead of "The 62nd layer of the Abyss".
- Storm Sense (Weather):
- Allows caster to predict to within 3 minutes (GM adds d7-3 to
correct time) when an aproaching (less than 3hrs away) rain- or
snowfall will begin.
- Verbalacrity (Time):
- Lower casting time of spell cast next round by 1 seg/5 levels of
caster (round up, caster only)
Other orisons of similar power or scope may be permitted by the
GM. Generally, an orison should not affect more than one creature or
die roll at a time, and an orison that can actually cause immediate
harm to a creature should inflict no more than 1 or 2 points of
damage. An offensive orison would be quite rare and most probably
associated with an evil or chaotic priesthood.