Mirtul 12

Mirtul 11, 1370 Year of the Tankard Mirtul 13, 1370

Mirtul 12, 1370:
    High = 40, Low = 20
    Trace precipitation (1/2" sleet) starting @ 9:10am
    Calm.
    Partly cloudy most of the day.

    That morning, the party headed to the Fallen Tower tavern to meet
    their employers - Amren Winterbrand and Denga RivenShade.  Amren
    and Denga were both waiting for AFAL when they arrived and had
    paid the tavern owner for passage into the dungeons below the
    cellar.  They presented the party with a compass-like device that
    indicated the horizontal direction to one of the chests they
    wanted.

    Roll call and Marching order:
        Ag     Maanamere
        Tristan    Steve
        Darius    Brogan
        Dexter    Staric
             Elvis
        Henkles   Denyae (serialize for single-file)

    Before going down:
      * Tristan loaned his ring to Denyae
      * Tristan cast Strength on Henkles for +8, bringing him to 18/00
      * Tristan cast Strength on Maanamere for +2, bringing him to 18/76
      * Dexter cast Find Traps

    The party was lead down the stairs to the cellar, then down a
    narrow spiral staircase to the wine cellar below.  They were lead
    through the well-stocked shelves of the wine cellar to a heavy
    door.  The door was barred with three iron bars, each padlocked in
    place, and a fourth lock was on the door itself.  The tavern
    master unlocked the door and he, Amren and Denga stepped aside to
    let the party continue.  The door led to a second spiral
    staircase, just as narrow and made of the same red brick as the
    staircase above, but slightly damper, moldier and obviously less
    travelled.  Five feet below the level of the wine cellar floor,
    the party passed a line painted on the wall labelled “sea level”.
    They continued on for a total of about 100’ from the wine cellar
    before the reached the bottom.  About 9’ from the bottom, a second
    line was painted on the wall, this one labeled “Screwed Level”.

    The stairway opened into a 15' wide room with a door in the
    opposite wall 30' away.  The floor was composed of grey granite
    flagstones and the walls of the same red brick as in the stairway
    and wine cellar above.  The ceiling was 15' above and in the
    corridors beyond the ceiling was 10' high.  Later experience
    suggested that this was the norm throughout the dungeon.

    Steve summoned a gargoyle in this room.  Then he use Knock
    to open the door in the far wall.

    The door led into a corridor, around a corner, and into a 30'x35'
    room.  The room was strangely lit, such that some 5'x5' squares
    were lit and some were in darkness (in a somewhat random-looking
    pattern).  In some of the darkened squares were broken bones or
    the remains of clothing.  Dexter confirmed a magical/mechanical
    trap relating to the room.  Ag proceded cautiously across the
    room, sometimes flying, sometimes walking, but carefully staying
    in the light.  When he reached the halfway point, the light and
    dark areas reversed, so that he was standing in darkness.  With
    some hesitation, he continued the rest of the way across the room
    in the now darkened areas.  He reached the opposite door safely,
    then it attacked him.

    The door was a mimic which grabbed Ag, but he managed to pull free
    and fly out of reach.  A barrage of arrows chased the mimic down
    the corridor and Tristan used a Rockburst to finish it off.
      975xp to Ag, Brogan, Darius, Denyae, Dexter, Henkles, Staric,
        Steve and Tristan for a common mimic.

    After that the rest of the party made their way across the room,
    sticking to the now darkened areas and Ag decided he needed some
    time on DRG to calm his nerves.

    Beyond that room was a winding corridor where Dexter detected
    several pit traps.  Each was 5' across, but the third one was
    followed immediately by a fourth.  The pits below were each 30'
    deep with spiked bottoms.  There were the remains of two fighters
    at the bottom of the first.  The remains of a presumed wizard were
    at the bottom of the fourth.  Staric climbed down and searched the
    bodies.  From the fighters they recovered a purse w/5ep and 7sp,
    plus a silver (non-magical) ring (which they eventually learn is
    worth 10gp).  From the wizard they recover a magic ring, some
    spell components for 1st-3rd level spells,
    50'rope, a grapple, spikes, a mallet, and a scroll.  Tristan cast
    Read Magic and determined that it was a Wizard scroll of
    Sleep, Mending, and Feather Fall.

    Making clever use of magic rings the party members were relayed
    across the double pit.

    At the end of the corridor were three doors, each leading to a
    short stair to a small room.  The first two rooms help ropers
    (with nothing but rocks in their gizzards).  One of the ropers
    scored a hit on Maanamere that reduced his STR to 13 for half an
    hour.  The third room held what appeared to be a dead roper, but
    turned out to be a mimic.  Below the mimic was a trap door to a
    spiral stairway continuing down.
      16000xp to Brogan, Darius, Denyae, Dexter, Henkles, Staric,
        Steve and Tristan for two ropers and a killer mimic

    The spiral stairs went down 30'.  For the first 15' every third
    step was trapped.  Beyond that, every 4th step was trapped.
    Henkles carefully marked each step with chalk, noting that every
    third step was already marked down to where the pattern changed
    (including the untrapped step before the first trapped fourth).

    The stairs led down to a doorway into a 35'x35'x25', magically
    darkened room.  The party used light buttons to dispell the
    darkness. Dexter cast his second Find Traps and detected
    three trapped areas, each 3' wide, stretching across the room 5',
    15', and 25' away from the party.  Experimentation with rocks on
    the first band revealed two large blades that arced across the
    trapped area from the ceiling.  The party was able to step through
    the areas that the blades never swung.  Experimentation with the
    second area showed that it was a similar trap but that the
    locations of the blades alternated between two patterns.  Once
    again the party was able to predict and avoid the blades.  The
    party tested the third area with rocks as well, but nothing
    happened.  They just avoided stepping there.

    There are two doors leaving that room.  The west door led to an
    (initially) 5' wide corridor that turned every 10 feet or so and
    got narrower with each turn.  At 3' wide, the party turned back.
    The north door was locked but the kobold thief from the Ring of
    Kobold Summoning was able to open it.  This led to a 5' wide
    corridor which led to a T-intersection.  The party turned south
    and ends at a door with a trapped area in front of it.  Triggering
    the trap safely causes dozens of metal spears to come out of the
    walls.  This blocks the door, so the party goes elsewhere.

    In the other direction, the corridor ended in a door and a brass
    plate on the wall which bore the words "No traps here." and a
    picture of a smiling clown.

    Beyond the door, the party found a 35'x45'x35' room with two other
    exits.  The floor was 20' below the floor level in the corridor
    (the other exits matched the level of the door the party was
    looking through).  Steve sent in a gargoyle and Henkles just
    jumped down to the floor.

    Henkles was the first to discover the two gelatinous cubes in the
    room, one of which paralyzed him while he was killing the other.
    Tristan used the Feather Fall from the scroll to allow
    Dexter, Steve and him to float down to the floor while Denyae used
    her boots to float slightly up and in.  The second cube was
    quickly dispatched.
      1300xp to Brogan, Darius, Denyae, Dexter, Henkles, Staric,
        Steve and Tristan for finishing their Jello

    Dexter pointed out that the north door was trapped, so Tristan
    used telekinesis to open both doors.  This set off the trap, which
    caused tons of sea water to burst through the noorth doorway and
    fill the room to a depth of 19' in about a minute.  Dexter and
    Steve used water walking (rings?) to stay above the water and held
    up Henkles between them.  Tristan employed a magic dagger to fly
    out of the water. Denyae just stayed above the water level.

    The noise from the water attracted the attention of a rust
    monster, which Staric spotted coming up the corridor behind him.
    Darius cast Wall of Fire, but the spell misfired, creating
    two walls facing away from each other - one harming the rust
    monster and one harming Staric and, to a lesser extent Maanamere
    and Brogan.  Staric chose to step between the two walls, getting
    out of the heat as fast as possible, but trapping himself.  Brogan
    cast Wraithform and went around the fire to observe the
    rust monster leaving.  Maanamere was still stuck with the choice
    between taking heat damage each round or jumping in the water
    behind him.

    

Start of 2014-11-09 Game

    Ag (popped off of DRG and) was trapped between walls of fire with
    Staric, but panicked about the rust monster and fled through the
    opposite wall of flames.  In the process he took damage and
    crashed into Maanamere, sending them both into the water-filled
    room behind him (and solving Maanamere's problem with fire
    damage).  Maanamere was able to grab the edge of the corridor
    entrance to hold himself up.  Ag started flailing and drowning, so
    Tristan grabbed him and kept his head above water.  The party
    learned that Gelatinous Cube bits sometimes float but don't
    paralyze after death.

    The party took a break at this point and waited until:
      * The fire was out.
      * The rust monster was long gone.
      * Maanamere's strength had been recovered.
      * Henkles recovered from the paralysis.
      * Dexter's Find Traps wore out.

    Once things were back to normal, the flying folks ferried the
    others across what was now the swimming pool to the opposite door.
    Henkles headed down the corridor beyond and fell into a spiked
    pit, taking damage.  The compass indicated that the where the pit
    ended along the south wall was where the chest should be (at least
    in X and Y), but it obviously wasn't there, even after a thorough
    search for secret doors.

    After that, Ag took the lead and spotted the next two pits and the
    line of pressure plates beyond the third pit (just before the
    corridor ended in another door).  Each pit was searched.  In the
    west wall of the third pit was a hidden panel ontaining a single
    lever in the down position.  Ag moved it to the up position and
    the party heard some mechanical noise in the walls but saw no
    other effect.

    Stepping over the last trap, Henkles opened the door on a room
    filled with huge (6') spiders.  Henkles charged and found out
    about the ones on the wall above the door the hard way, but none
    got past his armor.  The rest of the party joined in where
    possible and the fight ended with no injuries to the party.
      2160xp to Ag, Brogan, Darius, Denyae, Dexter, Henkles,
        Maanamere, Staric, Steve and Tristan for huge spiders

    Also in the room (against the opposite wall) was a wood throne
    decorated with glass "jewels" above which was a brass sign which
    said "Sitting in this chair definitely won't raise the stone wall.
    Nope."  Nobody seems surprised that the throne was trapped.
    Nobody sits in it.

    Returning to the swimming pool, Ag, Maanamere and Brogan make a
    brief trip up the north corridor from which all the water came.
    It starts to slope up, getting steeper and steeper to about a
    60° angle, at which point it ends in a heavy steel grate with
    a heavy iron hatch about 10' beyond it.  There is a little water
    trickling out of the hatch.  They go back.

    They decide to see if they can get past the spears that were
    blocking the door to the south and find that the trap has reset
    and the spears are out of the way.  As an experiment, Ag and
    Dexter return to the lever in the pit outside the room with
    spiders and the throne.  Ag flips the lever down and then back up,
    and hears faint noises again, but nothing happens that the party
    can detect.  Ag and Dexter rejoin the party and Ag disarms the
    spear trap.

    Beyond the door is a large, very damp room, with water dripping
    from the ceiling in many places, forming many stalactites and
    stalagmites, some up to 6' long.  Maanamere steps into the room to
    take a few swings at some of the mor suspicious stalactites (low
    ceiling), only to learn that the two largest stalagmites are
    ropers.  Maanamere and Henkles charge and discover that their
    suspicions about piercers were correct after all.  Maanamere gets
    hit by two piercers and Henkles by one.  After that the party
    kills the ropers and two piercers still on the ceiling without
    additional problems.  Brogan collects the piercers out of Henkles
    and Maanamer, plus one that missed Henkles, and uses them for
    target practice.
      14720xp to Ag, Brogan, Darius, Denyae, Dexter, Henkles,
        Maanamere, Staric, Steve and Tristan for ropers and piercers

    At this point Ag goes on DRG, which is very bad news for the
    party.

    There is a door leaving this room to the south.  Darius summons
    the kobold thief to check it for traps, after which Henkles opens
    the door.

    Henkles proceeds down the corridor, throwing a dead piercer ahead
    of him as a means of detecting traps.  He finds a pit trap, then
    another that has a few large spiders crawling around in it.
      350xp to Brogan, Darius, Denyae, Dexter, Henkles,
        Maanamere, Staric, Steve and Tristan for pit critters

    A third pit trap in the same corridor is trapped such that when
    the peircer hits the bottom, it shoots up and slams into the
    ceiling, crushing the piercer and blocking the corridor.  The
    noise attracted 3 huge spiders, which came up behind the party.
    In the resulting fight, Brogan Enlarged Tristan.
      810xp to Brogan, Darius, Denyae, Dexter, Henkles,
        Maanamere, Staric, Steve and Tristan for trouble they brought
        on themselves

    The pit trap that was blocking the corridor reset itself after
    about 10 minutes while Henkles and Tristan were still trying to
    figure out how to get past it.  They did get as far as proving
    that it could be forced downwards with enough strength.

    Darius summoned the kobold again to check the door at the end of
    the corridor and then Henkles opened it.

    Dexter cast his second Find Traps at this point.

    The room beyond was laid out in a checkerboard pattern (not the
    right number of squares) and had a large bell-pull dangling from
    the center.  Nobody pulled it.

    Beyond that room was another corridor with another series of three
    pits.  After passing through the checkerboard room, Tristan used
    the Ring of Telekinesis to pull the rope, which caused the ceiling
    to slam into the floor while no one was inside.
 
    The third pit was once again one that slammed into the ceiling
    when Henkles threw a piercer on it.  While Henkles, held up by
    Enlarged Tristan, tried to force the pit back down to clear
    the corridor, 7 carrion crawlers that were attracted to the noise
    attacked the rear of the party.  By the time the fight was over,
    Staric, Steve and Brogan were all paralyzed.
      2940xp to Brogan, Darius, Denyae, Dexter, Henkles, Maanamere,
        Staric, Steve and Tristan for some more trouble they brought
        on themselves

    Looking through the door at the end of the corridor, the party saw
    a room where some areas of the floor had many one-inch holes while
    others where bare, apparently in a random pattern.  There was a
    chest against the far wall above which was a brass sign whch read
    "Please don't take my fabulous treasure.".  There were two other
    exits, another door in the same wall and one in the right (E)
    wall.  Dexter looked through the door and pronounced the entire
    room a trap.

    Henkles then proceded into the room, sticking to the bare areas of
    floor and throwing a dead piercer ahead of him.  He made it safely
    past the chest and around to the east door.  He got the door open
    and looked through, beyond was a straight corridor, 5' wide by 50'
    long, ending in a door.  The floor of the corridor was laid out in
    a seemingly random pattern of colored 1' square tiles:

       multicolored corridor illustration

    Henkles returned to the party and everyone waited the hour or so
    for the crawler victims to recover from the paralysis.  (Causing
    the second Find Traps to expire.)

    The party then opened the other door to the south, which lead to a
    long corridor which eventually turned east.  Henkles proceded down
    it, followed by Maanamere, followed by Tristan, with Henkles
    tossing a dead piercer into each 5' square ahead of him.  When
    Henkles tossed a piercer towards the fourth square, the ceiling in
    the first 5' square slammed down, clipping Tristan as he jumped
    back into the room.  5 seconds later when the second square came
    down, Maanamere wasn't so lucky.  Henkles took off to the south as
    the sections started crashing down faster and faster.  Reaching
    the bend in the corridor, he discovered that the floor and walls
    were grased and the floor sloped down into a wall of spikes, which
    did a lot of damage to him as the N-S section of the corridor
    finished filling with stone.

    Darius cast There/Not There on the first section of stone,
    which allowed Brogan, transformed into an umber hulk, to dig away
    at the second block, freeing Maanamere, who got some healing.  In
    the mean time, Henkles, having nothing better to do and no one to
    stop him, began dislodging spikes from the wall with his infamous
    chisel.  The party heard the noise and took it as a signal that he
    was still alive.

    The party began making camp in the trapped room with the intention
    of resting and regaining spells, however after about an hour, the
    stone blocks slowly moved back up, clearing the corridor.  Henkles
    used the spikes he had gathered to make a ladder up to the bend in
    the corridor and the party threw him a rope.  This caused the
    ceiling blocks to crash down again and led to another one hour
    wait.  In the mean time, Henkles experimented with lifting the
    blocks, which proved to be possible, but difficult.  He got the
    last block propped up above the floor with spikes.

    When the blocks came up again, Detect Magic was cast and a
    wall of magic 15' into the corridor was detected.  This seemed
    like a likely trigger.  Brogan, Dexter, and finally Darius cast
    Dispell Magic on the wall, with the last apparently
    succeeding.  Henkles removed his greasy shoes, ran to just short
    of the wall, then jumped the rest of the way into the room with
    the party.

    

Start of 2014-11-23 Game

    Dexter cast his 3rd Find Traps spell and took a
    second look at the multicolored corridor:

       multicolored corridor with Find Traps

    Dexter passed on the trapped locations to the party and they
    proceeded, using the following marching order:

        Maanamere
        Tristan
        Steve
        Darius
        Brogan
        Dexter
        Staric
        Elvis
        Henkles
        Denyae

    The door at the end was untrapped, but stuck.  Maanamere opened it
    to reveal a small room with a spiral staircase going down.  Dexter
    took the lead and the party descended.

    The room at the bottom had doors opening from all four walls.  The
    party headed north past a pit trap into a magically lit room with
    pleasant fleur-de-lis wallpaper and three couches.  Along one wall
    was a counter with a small continuously burning flame, a water
    pump, a teapot and some cups.  On a shelf nearby were several
    canisters, all apparently containing tea.  Henkles had some water.
    The party started to search the room, but several party members
    were suddenly compelled to head out the north door, soon the rest
    of the party followed.  Henkles was the only one who was not
    compelled to leave the room.  Dexter walked back in and confirmed
    that the room was magical, but not trapped.

    A.F.A.L. turned back south through the sitting room, which they
    were able to pass through without trouble.  Between that room and
    the stairs had been a spot where a doorway was bricked over.
    Brogan, Staric and Henkles began the job of uncovering the door
    beneath while the rest of the party took a look through the west
    door in the stairway room.  Dexter had said the uncovered door was
    trapped, but they decided to try their luck against it.  Brogan
    smashed through it, revealing it to be false.  It was a façade
    which concealed a magical cannon that fired an ochre jelly at
    Brogan.
      270xp to Brogan, Darius, Denyae, Dexter, Henkles, Maanamere,
        Staric, Steve, and Tristan for setting off a trap

    Having run out of Find Traps spells, the party carefully
    left the dungeon at that point.  They reported back to Amren and
    Denga who got complete copies of the party's maps.

    Phack, the kobold shaman was summoned from the Ring of Kobold
    Summoning so that he could take Find Traps as his second
    level spell.  He was extremely unhappy about spending the night on
    a ship with zombies on it, but he did as he was told.

    The night passed quietly but without enough hit points recovered.



Mirtul 11, 1370 Year of the Tankard Mirtul 13, 1370


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