Marpenoth 12

Marpenoth 11, 1369 Year of the Gauntlet Marpenoth 13, 1369

Marpenoth 12, 1369:

    First thing in the morning, the party ate a quick breakfast,
    gathered their equipment and headed over to The Yawning Portal.
    They left the bear and the wagon at home.  Mrap-M'rap decided to
    stay at home, commenting to Darius that he never went into
    Undermountain with first-timers.

    Outside the tavern, a small man in an alley caught Maanamere's
    attention and called him over.  The man was completely covered in
    rags and a worn cloak to hide his features.  He explained that his
    name was Xubux and he was afflicted with a horrible disease and
    that he arranged to buy medicine from someone who set up shop in a
    particular Undermountain once every ten days.  He needed someone
    to bring a coffer of spice down to this person in exchange for his
    medicine and wanted Maanamere to do it because his usual courier
    was missing.  Maanamere agreed.  When he took the coffer, he
    noticed that his hands were a horrible orangish-yellow with spots
    and that he seemed very thin.

    As advertised, the Portal was a large tavern filled with rough
    types that had a 30' wide hole in the middle leading down into
    Undermountain by means of a block-and-tackle arrangement.  They
    asked for passage down and paid the standard fee of 1gp per person
    per trip (one way).  There was some speculation and gambling as to
    their chances and Maanamere bet 8gp and Stewart 16sp at 5 to 4
    against that they would emerge after at least 3 hours with all
    party members alive and walking.  After that they were all lowered
    down.

    In the first corridor they entered, the party spotted a secret
    door.  On openning it, they found a single room.  Immediately, an
    empty suit of armor walked up to them from a corner of the room
    and offered them the brass ring on its finger.
    Maanamere took it and also a brass key he
    found on the floor.

    The party followed the directions Maanamere had been given and
    found a room whos doorway had been blocked up to waist height by a
    folding barrier.  Inside the room was a cloaked figure and two
    bugbears armed with blunderbusses.  They confirmed that he was
    Xylianthaxarlin, the salesman they were looking for, and traded
    the coffer - which appeared to contain nutmeg
    - for a leather packet of medicine.
 
    They discussed what else he had to offer and might be interested
    in.  Stewart mentioned that he was looking for Oil of Sharpness.
    Dexter sold him the snake poison they had collected on Eleint 11
    for 5gp.  He mentioned that he was usually willing to pay 3-5
    times the surface rate for rare herbs and spices, and that he had
    spices of the Underdark for sale.  Stewart purchased 1gp worth of
    dungwort, sparnak and dried bluevein to bring back to Rarchnarorg.
    He also had an assortment of poisons and some minor potions for
    sale.  The potions were a few Minor Healing Potions (less
    powerfull than normal Healing Potions) for 100gp ea., a Cure
    Paralysis Potion, which he sold to Steve for 5mp (he recognized
    the nationality of the coins), and a Recovery Potion (I have no
    idea what this does) for 150gp.  He said that he usually had a few
    of the Minor Healing Potions in stock.

    The party returned to the shield room below The Yawning Portal and
    Maanamere went up and delivered the medicine.
        200xp to party for letting Maanamere play a Domino's driver

    On their second pass through the first junction room (the
    anti-magic room which is the first place that corridors branch out
    from after the shield room), the party found a gold piece on the
    floor and replaced it with a copper piece.

    After that, they had Dexter perform the actions from his vision.
    When he did this a panel opened up in the SE wall revealing the
    lever (that he pumped) and a series of five huge stone wheels set
    into the wall so that only part of the edge was visible, each with
    a series of (dwarfish) numbers (0 - 9) set in the edge.  When
    Dexter started pumping, the rightmost wheel started spinning.
    When Dexter had pumped it up to what seemed to be full speed, the
    flagstones beneath his feet started flipping over to reveal their
    white undersides in a line that ran down the south corridor.
    Also, the second wheel started advancing by what looked to be one
    number after each rotation of the rightmost wheel, and a full
    rotation of that wheel advanced the third wheel.  The party
    surmised that this was some kind of timer and guessed that the
    white path would go away when the timer ran out.  They headed down
    the south corridor, following the white trail.

    They spotted a goblin in the corridor bending over something.  he
    ran away.  When the party went to investigate, they found a single
    gold coin on the floor.  When Stewart picked it up, it burst into
    flame, burning Stewart badly.  He was forced to drop the coin and
    it slowly burnt through the floor.  So far as the party knows it's
    still going.  I have no recollection about what happened to the
    goblin, but I know this party, so...
        5xp to party for shooting a goblin in the back

    The next interesting place the trail led AFAL was a room where two
    ghouls were beating an improvised drum made from a round shield
    with hide stretched over it.  They turned the ghouls and found a
    gold-plated key in the drum.

    The next scenic discovery was a long room lined on both sides with
    thrones, each with a corpse sitting in it.  The ceiling glowed
    purple and each throne glowed yellow.  The bodies seem to have
    been thouroghly stripped.  When the party entered the room, a
    disembodied voice cried out "Doom!  Doom takes us all!"  This
    happened again as the party was about to leave.  When the party
    passed the first pair of thrones, the corpse on the left yelled
    "Ogglin!", then the one five down from it yelled the same thing,
    followed by the one five down from it and so on.

    The trail led to the south exit of that room which was a 20' wide
    corridor that ran for 40' before ending in the entrance to another
    room.  That end of the corridor was mostly blocked by thick spider
    webs.  The floor of the corridor was lit with alternating 10' long
    bands of purple and green glow (4 bands in all).  Each band ran
    from one wall of the corridor to the other.  When the party began
    advancing down the corridor, they noticed that it made them glow
    very faintly.  When they reached the end of the corridor, they
    looked through the webs and found a large room containing a
    massive statue of a spider on a raised platform with an altar
    between its two front legs.  The statue was guarded by four elven
    women with jet black skin.  The women were armed with black
    swords, daggers and small crossbows and wearing black chain mail.
    They were starting to attack the party.

    The party was able to defeat the drow, and the two giant spiders
    that where hiding on the ceiling, but Stewart was knocked
    unconscious with Drow Sleep Poison (TM).  The party searched the
    bodies thouroughly, but they had no purses.  They took the 4 sets
    of +1 drow chain mail and +1 drow short swords, as well as 4
    daggers, 4 pistol crossbows and 28 crossbow darts coated with Drow
    Sleep Poison (TM).  They gave the room a quick search and
    discovered a large sliding (up) panel in the back of the altar and
    another, smaller panel (locked, keyhole visible) in the dias.  The
    group decided to leave these for later and continued after the
    trail.
        3465xp to party for elves & bugs

    Shortly after that the party came around a corner and was attacked
    by 3 Ogres.  The party killed two and the third fled through a
    curtain of darkness.  They collected 7gp and 5 toals from the
    bodies.
        675xp to party for ogres

    Many twists and turns later, the white trail went into a trap door
    in the middle of a room painted strange colors.  The room had a
    curious combination lock made up of 6 faces that all had to be
    oriented the same way, but turning a some faces caused others to
    turn themselves.  The party studied the lock and came up with the
    most efficient solution.
        300xp to Henkles (for Jay) for minimum solution
        200xp to party for group portion of effort

    The trap door opened to reveal a ladder going down into another
    room 20 feet below.  Maanamere refused to climb down because he
    was afraid of heights.  Cassie cast charm person on him to get him
    to climb down.
        400xp to Maanamere for consistently roleplaying vertigo and
            charm
        150xp to Cassie for roleplaying

    The trail led to a room that had been flooded.  Some party members
    swam across the room (there was a stairway descending into the
    room on either side) and they secured a rope going across the room
    which allowed the others to cross.  They left the rope there for
    their return.

    After a series of stairways up and down, the party found a room
    full of stirges.  I don't think they got a scratch from them.
        1225xp to party for stirges

    As the party was walking towards a door at the end of a corridor,
    it burst open and a bunch of wet hobgoblins that seemed to glow
    faintly came charging at them.  AFAL fought them back with a sleep
    spell and managed to repel the initial rush, Henkles used Ylgoth
    to slit some throats so people could increase their resistance.
    During the initial fight, they noticed that the hobgoblins were
    exceptionally hard to hit.

    The hobgoblins retreated into the door they came through.  The
    party pursued them through a room with a wire that eventually led
    to a bell in a later room and into a room where a wooden barricade
    had been built across the center of the room.  The hobgoblins and
    some wet reinforcements from the next room were taking up pikes
    and crossbows behind the barricade.  The party took up positions
    in the previous room with archers peeking around the doorway.
    Narthandarkanas made two daring attempts at catching the baricade
    with a grappling hook to pull it over while under fire.  While he
    didn't suceed, he did give Darius a chance to step out of hiding
    and cast Snilloc's Snowball Swarm while the hobgoblins were
    reloading.  The few hobgoblins who survived the spell fell back
    out of the room.
        400xp to Narthan for clever tactics under fire

    AFAL pursued the remaining hobgoblins through a common room into a
    large sleeping chamber that was packed with well over 40 wet
    hobgoblins, being led from the rear by a large wet bugbear.
    Cassie cast scare into the center of the room, which took the
    fight out of the majority of the hobgoblins while Steve blinded
    the bugbear, who stumbled out of sight.  The few remaining
    unscared hobgoblins near the doorway held off the party for a
    while.  The first two hobgoblins the party faced had just consumed
    heroism potions, so they were unexpectedly tough, but they
    eventually fell.  When it became clear that the party would
    eventually push into the room, someone ordered the scared
    hobgobllins to retreat out a door at the end of a 20' corridor on
    the opposite side of the room.  The few unscared hobgoblins from
    the rear squeezed past them and tried to cover the retreat, but
    eventually fell.  The party pursued the last of the hobgoblins and
    finished them off.
        5040xp to party for soggy hobgoblins, some heroism potions and
            a blinded bugbear

    The white trail followed the 20' corridor into an even larger
    sleeping chamber dominated by a large fountain that seemed to be
    glowing very slightly.  The trail circled the fountain several
    times, reversing direction once and then led through the fountain
    and straight across the room into a wall.  Maanamere tried
    following the trail and as soon as he went through the fountain
    (submerging himself fully) part of the floor began dropping away
    under the trail, creating a stairway going down.  Unfortunately,
    at about the same time the party heard the aproach of the clacking
    sound of flagstones flipping over in rapid succession.

    Everyone huried through the fountain as the portion of the trail
    that was turning itself back over sped around them and they chased
    it down the stairs.  They ran after it through a rush of rooms and
    corridors, losing ground all the way, but eventually lost to much
    time to breaking open doors and lost it.  They managed to work
    their way back to the stairs without too many wrong turns and
    headed up the stairs just as they were raising back up again.

    At this point, everyone decided that since Stewart was still
    unconcious, it was probably time to head home for the day.  On the
    way out, they searched the hobgoblins, collecting 632cp, 21sp,
    223ep, 26gp, 2 toals, 2pp, 3 Sembian Steel Pieces and 1 shiny
    brass button.  After that they returned to the drow room without
    incident and took the other three bodies with them to confuse any
    reinforcements that might arrive.  When they got to the shield
    room below the Yawning Portal, they decided they couldn't take the
    remaining drow into the city, so they slit her throat and went up.
    The cost of getting back up was taken from the electrum they got
    from the hobgoblins.  Maanamere and Stewart lost their bets
    because Stewart was not able to walk out.

    Stewart woke up a few hours later.



Marpenoth 11, 1369 Year of the Gauntlet Marpenoth 13, 1369


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