Nightal 27, 1369 | Year of the Gauntlet | Nightal 29, 1369 |
Nightal 28, 1369: (half moon, waxing) High = 18, Low = 10 No precipitation Wind gusting to 43 mph from the north. Cloudy. Dexter begins training up to 6th level Priest and Moogh begins training to 5th level Fighter, to be completed on the evening of Hammer 7th. Events of the day as related by Henkles of Iriabor over ale: Next day decide to sell a sapphire to pay for spell, put leftover money into the pot. Maybe pay for upkeep on house. Me, Steve, Denyae Stalker, Darius and Misery go into undermountain in search of money. Theo with us to start working off his debt. Figure he owes half of healing spell. Party'll pay the other half. Theo heard two thugs talk about stashing something in a secret room north of falling stair. [I gave a Continual Light bead to Theo. -- Darius] See five ogres coming the other way. Ogres throw nasty darts, do even more damage than I do. Stalker has no armor to speak of, nor do magic users. Charge to tie them up, let Stalker and Denyae shoot them. Loot: 5 flails, 15 darts, 4+8+10+6+6 sp, 4+6+6+7+2 ogp, gold bracelet. 1350xp to Henkles, Steve, Denyae, Theo, Stalker, Darius, and Jan for Ogres Make it to falling stare. Go north near Dragons tale. Attacked by ghouls/ghasts from behind. Misery paralyzed at once. Steve lightning bolts them, Darius snowball swarms them. Denyae shoots the survivor. I get to watch from the front, can't do anything. Fight's over before I can use the ring to jump over the others and join the fun. Theo summons a monster, gets party of adventurers from a bar ("The Fearless Foragers"). We give them OGP from ogres, they heal up Misery a bit. Hope they aren't too pissed at us. Already have enough enemies. Ghouls have no loot. Bummer. 3050xp to Henkles, Steve, Denyae, Theo, Stalker, Darius, and Jan for Ghouls and Ghasts Find corridor that makes a loop with a 30x30 space in the middle. Find secret door into suspicious space. Darius' sword still useful. Stalker and Steve look for traps. Why doesn't our other ranger look too? I dunno. No traps. Stalker tries to pick the lock. Magic Mouth says "Never be found, always be still, for whispering cloud obeys wizard's will." Door unlocks with a click. 200xp for chronicling to Henkles 400xp for roleplay to Henkles 250xp for roleplay (24th-26th) belatedly awarded to Steve At this point, Theo went on deep rear guard. Looking into the doorway, the party saw a 30'x30' room lined with packed bookshelves. In the middle of the room on a table on a rug, was a skull with spectacles. Above it near the ceiling was a small dark cloud. Jan was the first to enter and as soon as he spoke the cloud moved over him and stayed above his head. When he tried to speak again, the cloud enveloped his head and cut off his speech, as well as draining a spell from his memory! The next time he tried to speak he lost the other spell he had memorized and didn't make a sound. After that, everyone kept quiet, except for Darius who slipped up once and got the cloud hanging over his head until he left. The party spent hours searching every book and came away with a tapered wooden stick that radiated magic, a fat book of recipes outlining everything an inventive cook can do with freshly killed stirges, and two spell books:
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The first book is of scaly black dragonhide, stretched over slate covers. It contains the following spells (one per parchment page): 1st Level Spells 2nd Level Spells |
3rd Level Spells 4th Level Spells 6th Level Spells |
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The second book is of gray elephant-hide, stretched on wooden boards, and holding the following spells (one per parchment page): 1st Level Spells 2nd Level Spells 3rd Level Spells |
4nd Level Spells 5nd Level Spells 6nd Level Spells 7nd Level Spells |
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The party was a little nervous about taking items out of the room, but eventually did so without ill effect. (Darius wanted the cookbook.) After everyone else was out of the room, Jan, who had been guarding outside for a while but returned to pass items out, touched the skull, which exploded, harming only Jan and only slightly. After that the party decided to make another attempt at following Darill's map. They passed through the Cooking Room without incedent and continued along to the Menagerie - a room filled with life-size statues of basilisks, manticores, sphinxes, nightmares, hippogriphs, and a unicorn. The statues appeared to have had gemstone eyes, but they had been removed. Although the map seemed to mix up its directions again (it was technically correct though) the party was able to find the secret door indicated and from there proceded past some fire beetles to the double doors. There was a brief sidetrack when Henkles discovered a spear-firing trap and then the party opened the double-doors and found the statue of Mask in the room beyond. The statue had an outstretched hand, a sword in the other, and a dagger in his mouth. Both scabbards had real slots that a blade could go into so the party reasoned that sticking a real blade in one of the scabbards was called for. At this point, the party discovered that the two serpentines they had taken from Elsibet were the only ones in the party! (Darius was sure he had squirreled some away at some point in the past.) They tried sticking Stalker's longsword in the sword scabbard and placing one (100gp) serpentine in the outstretched hand. The stone vanished, and when the sword was withdrawn it had a purple glow. They tried the same thing with Darill's sword and the stone vanished but there was no visible change in the blade. After that, they left Undermountain without incident (everyone crossing the Cooking Room together) and went to the D&D brewery to report on what they had found. Darill was pleased to hear about their success and questioned them extensively about the details of the route on the map and the effects of the statue. Darius returned the sword to his uncle. 1000xp to Henkles, Steve, Denyae, Theo, Stalker, Darius, and Jan (story bonus) for completing the task set by Darill The party decided to try looking up the Fearless Foragers on the way back to the house and stopped at a tavern to start asking around for them. They were surprised to learn that the Foragers were the news of the day. Apparently it was generally believed that the Foragers had tried to get out of paying for their drinks by all turning invisible and when the barkeep of the tavern they were in had all the exits blocked, they reappeared with some cock-and-bull story about being magically teleported to Undermountain and back and tried to pay for their drinks with bad gold that "the other adventurers gave them". They were now preparing to spend the night in jail for their hijinks. The party was distressed to learn this and decided to try to do the right thing. Jan, Theo, Moogh and Darius went to the local Watch House and talked to Anmaren Crystalsblood, the officer they new best, about what had happened. When he stopped shaking his head and rubbing his temples, he took the group to speak to the magistrate who had heard the case. Who listened to their story and Anmaren's accounts of their known exploits and character and then ordered that the party be held in a side room until he called for them. So as the afternoon progressed into evening and then night, the four party members waited. And waited. Finally the magistrate summoned them and they saw that the Fearless Foragers had also been summoned. The magistrate said that although the story presented to him was far fetched, it was consistent with the one fact he'd been able to verify independantly - that AFAL had been in Undermountain at the time of the incedent - so he was going to give the Foragers the benefit of a doubt and let them go. Afterwards the Foragers, somewhat curtly, but sincerely, thanked the party for speaking up for them. Since it was after dark, the group was unsure what to do, but eventually decided to hurry home in the hope that Arcturagana wouldn't have any way of knowing they were out. They made it home safely.
Nightal 27, 1369 | Year of the Gauntlet | Nightal 29, 1369 |