The Party Treasure is divided between a bank account creayted at First International Bank of Waterdeep on Ches 23rd in the the Year of the Tankard and that which is usually stored on their wagon or at Fair Winds, along with those things that are considered "supplies" and not treasure. Currently, the supplies designated as party treasure on the wagon are:
The party bank account holds 14,817gp as of Tarsakh 5, 1370.
The wagon is currently being kept in the stable/carraige house of Fair Winds, the charming seaside villa which the party is leasing. Many other party items are also stored at Fair Winds, mostly in the Library.
Most actual treasure is stored either in a large, iron-bound chest, which the party kept from some adventure, which is in turn stored in the Library, or the Strongbox, all described below.
As of Nightal 12, it contains the following party treasure:
These grand stone houses were built long ago by various noble families in this exclusive and readily defensible enclave. They soon fell out of favor. Lashed by the full fury of the sea storms, they are damp all year round and a nightmare of slick ice everywhere outside and deathly chill inside during winter. ... If you're wealthy enough and don't mind fighting off the thieves who'll inevitably come to investigate anyone rich enough to stay here, these can be pleasant places indeed for a visitor to Waterdeep to stay for a month or more during a warm summer. Otherwise, be glad your bones sleep somewhere more dry.On Eleint 21st AFAL began renting Fair Winds for 50gp/month. On Eleint 25th the party finished negotiations to obtain a 3-year lease. The rental price is 384gp annually, with the second year's payment due on Marpenoth 21, 1370. Since that time, the party has begun investing considerable funds in the repair of the roof a general weatherproofing of the building. This work is being overseen by Gulkker (see below).
Servants: The party has several servants working for them at Fair Winds. In addition to various carpenters, stonemasons and others hired by Gulkker for specific jobs, the party has the following permanent staff:
Grounds: The grounds at Fair Winds are fairly extensive for a city home. They are bordered on the west by a low (3') flat stone wall that seperates them from the Cliffride (road), on the south by a fence marking the start of the New Olamn grounds and on the northeast by the spine of Mount Waterdeep. There are five buildings on the grounds, the main house, the carriage house, which stands to the north of the main house, a two-room outhouse that is moved around the back yard at monthly intervals, a gardenning/tool shed which leans against Mount Waterdeep next to a small garden maintained by the staff, and a wood shed to the other side of the gardenning shed. Rarchnarorg, with Gulkker's tentative approval, has begun digging an extension to the garden into the spine of Mount Waterdeep, where he will have more space to grow some of the spice-fungi he likes to cook with.
The front yard is extensive enough to accomodate a luau. The back yard is large enough to allow fighter practice and a small archery range between the main house and the south fence (pointing at Mount Waterdeep). Low bushes surround most of the main hose and carriage house walls.
Main House: The following details have been established about the main house:
1 | Spider Climb | ||
2 | Firestaff-I/E (Turns a staff into a flaming weapon) | ||
2 | Slumberward-Abj (Protection from magic sleep) | ||
2 | Web | ||
4 | Geirdorn's Grappling Grasp-I/E | ||
5 | Morgannaver's Sting-Nec | ||
Boldfaced spells are rare/unusual. |
1 | Affect Normal Fires | ||
1 | Chill Touch | ||
1 | Grease | ||
1 | Hold Portal | ||
2 | Bladethirst | ||
2 | Detect Good/Evil | ||
2 | Scare | ||
3 | Blink | ||
3 | Gust of Wind | ||
3 | Spectral Force | ||
4 | Minor Creation |
1 | Chill Touch | 1 | Color Spray | ||||
1 | Detect Magic | 1 | Hold Portal | ||||
1 | Identify | 1 | Immunity To Adherence | ||||
1 | Magic Missile | 1 | Read Magic | ||||
1 | Spider Climb | 1 | Spidereyes | ||||
1 | Wall of Fog | 2 | Blindness | ||||
2 | Darkness, 15' Radius | 2 | Detect Good | ||||
2 | Forget | 2 | Invisibility | ||||
2 | Knock | 2 | Magic Mouth | ||||
2 | Stinking Cloud | 2 | Wizard Lock | ||||
3 | Dark Wings | 3 | Dispel Magic | ||||
3 | Hold Person | 3 | Lightning Bolt | ||||
Boldfaced spells are rare/unusual. |
1 | Chill Touch | 1 | Ray of Fatigue | ||||
1 | Detect Magic | 1 | Wizard Mark | ||||
1 | Snilloc's Snowball |
1 | Ray of Fatigue | 1 | Grease | ||||
1 | Detect Magic | 1 | Wizard Mark | ||||
1 | Snilloc's Snowball | 1 | Read Magic | ||||
1 | Affect Normal Fires | 1 | Corpselight |
Book 1 - 1st level spells | ||
---|---|---|
Aksa's growth - Enlarge | Aksa's repair - Mending | |
Brightfinger's dancers | Brightfinger's light - Light | |
Carbury's servant - Unseen Servant | Carbury's spook | |
Decampus's alarm - Alarm | Efteran's sleep - Sleep | |
General Matick's armor - Armor | Jarm's mount - Mount | |
Keonid's charm human - Charm Person | ||
Book 2 - 1st level spells | ||
Keonid's friendship - Friends | M'dhal's dispel evil - Protection from Evil | |
Nalevac's spray - Color Spray | Niquie's reflection - Gaze Reflection | |
Quantoul's changer | Quantoul's climber - Spider Climb | |
Shan's tallow - Grease | Trebbe's scry identify - Identify | |
Trebbe's scry magic - Detect Magic | Trebbe's scry undead | |
Undine's hold portal - Hold Portal | ||
Book 3 - 1st level spells | ||
Veridon's wall - Wall of Fog | Xanad's glamer - Audible Glammer | |
Xanad's message - Message | Yturn's feather fall - Feather Fall | |
Zahn's familiar | ||
Book 4 - 2nd level spells | ||
Carbury's improved force | Cragh's deafness - Deafness | |
Enollar's isolation | Fahren's darkness - Darkness, 15' Radius | |
Hamring's hypnopattern | Jarm's spectral hand - Spectral Hand | |
Jarm's summon swarm - Summon Swarm | Pockall's invisibility - Invisibility | |
Primidon's pyrotechnics | Primidon's sphere - Flaming Sphere | |
Book 5 - 2nd level spells | ||
Ptack's knock - Knock | Ptack's locking | |
Quantoul's alterer - Alter Self | Shan's web - Web | |
Smolyn's blindness | Smolyn's replica - Mirror Image | |
Tolodine's stinking cloud - Stinking Cloud | Trebbe's scry alignment - Know Alignment | |
Undine's rope - Rope Trick | Veridon's cloud | |
Book 6 - 2nd level spells | ||
Vilate's restriction - Bind | Yturn's levitation - Levitation | |
Zahn's location - Locate Object | ||
Book 7 - 3rd level spells | ||
Aksa's object - Item | Carbury's spectral force - Spectral Force | |
Carbury's steed | Enollar's delusion - Delude | |
Gwynn's feign death - Feign Death | Gwynn's vampirism - Vampiric Touch | |
Keonid's suggestion - Suggestion | Lucke's 1st monster summons - Monster Summoning I | |
M'dhal's missile shield - Protection from Normal Missiles | ||
Book 8 - 3rd level spells | ||
Noanar's fireball - Fireball | Oberon's blinking - Blink | |
Primidon's arrow - Flame Arrow | Prug's hold human - Hold Person | |
Prug's hold the dead - Hold Undead | Ptack's secret script - Secret Page | |
Quantoul's wraithmorph - Wraithform | Stoca's water breath - Water Breathing | |
Stoca's wings - Fly | ||
Book 9 - 3rd level spells | ||
Tipald's runes - Explosive Runes | Tolodine's gust of wind - Gust of Wind | |
Volhm's bolt - Lightning Bolt | Zahn's seeing - Clairvoyance | |
Book 10 - 4th level spells | ||
Carbury's killer | Fjord's vacancy | |
Keonid's confusion | Keonid's emotion | |
Keonid's fear | Lucke's 2nd monster summons - Monster Summoning II | |
Pockall's invisibility plus | Pockall's monster hex - Charm Monster | |
Book 11 - 4th level spells | ||
Quantoul's manymorph | Quantoul's othermorph | |
Quantoul's selfmorph | Rohgero's Pummeling Servant | |
Stoca's feign | Toscudlo's hallucinatory terrain | |
Toscudlo's illusionary wall | Trebbe's minor invulnerability | |
Book 12 - 4th level spells | ||
Trebbe's scry scrying | Veridon's ice wall | |
Zwei's 1st extension | ||
Book 13 - 5th level spells | ||
Aksa's contrivance | Aksa's passage | |
Berthot's disorder | Fjord's animation | |
Fjord's distortion | Hamring's feeblemind | |
Mavin's iron wall | ||
Book 14 - 5th level spells | ||
Oberon's teleportation | Proctiv's rock-mud transmution | |
Shadow's demimonster | Shan's forcewall | |
Stoca's fauna growth | Tolodine's cloudkill | |
Toscudlo's advanced illusion | ||
Book 15 - 5th level spell | ||
Zwei's 2nd extension | ||
Book 16 - 6th level spells | ||
Aksa's glassteel | Enollar's mislead | |
Fourfinger's lower water | Jarm's saga | |
Kutson's programmed illusion | Proctiv's earthmove | |
Book 17 - 6th level spells | ||
Proctiv's water-dust transmution | Shadow's shades | |
Tolodine's death fog | Toscudlo's permanent illusion | |
Trebbe's invulnerability | Valdick's snare | |
Book 18 - 6th level spell | ||
Volhm's chaining | ||
Book 19 - 7th level spells | ||
Enollar's aimlessness | Lucke's 5th monster summons - Monster Summoning V | |
Oberon's flawless teleport | Prug's plant control | |
Quantoul's flat body | ||
Book 20 - 7th level spells | ||
Quantoul's statue | Sadebreth's undead control | |
Trebbe's turning | Valdick's forcecage | |
Book 21 - empty spell book | ||
Book 22 - 8th level spells | ||
Aksa's morphing | Anglin's wall | |
Dethed's clone | Kutson's mind blank | |
Book 23 - 8th level spells | ||
Lucke's 6th monster summons - Monster Summoning VI | Primidon's cloud | |
Toscudlo's dominate | ||
Book 24 - empty spell book | ||
Book 25 - 9th level spells | ||
Ptack's brittleness | Smolyn's foreseer | |
Trebbe's weird | ||
Book 26 - 9th level spell | ||
Valdick's gate | ||
Book 27 - empty spell book | ||
Book 28 - 10th level spells | ||
Mavin's create volcano | Mavin's earthfast | |
Book 29 - empty spell book | ||
Book 30 - empty spell book |
The wine cellar is a single room reached by a short staircase from the main basement. It is seven feet below the basement floor level and has a ceiling height of only 6 feet, as it was dug out between a flat layer of bedrock and a large flat rock which acts as the ceiling of the wine cellar and the base for the floor of part of the main house. The wine cellar is 11.5' wide by 19' long, with the stairway at one end. A forgotten secret door in the far wall is blocked by a wine rack and has not been discovered by the party yet.
The party has started using their wine cellar. It currently contains the following:
The following items were added to the undivided collection on Tarsakh 2nd. This is not meant to imply that nothing was added to the pile between the two dates:
They are also being accompanied by the following new friends:
The party owns the following magic items which are being used/carried by party members: